Somehow, don't ask me how, you managed to get yourself stuck in an arcade cabinet. Now you must beat all of it's games in order to escape. Have fun! Platform Game: Press A and D to move left and right. Press F to jump. Press G to disable energy barriers. Boat Racing Game: Press A and D to move left and right. Press F to switch engine on and off. SHMUP: Press W ASD to move. Press F to shoot your weapon. FPS: Press W ASD to move forward and backwards and turn the view. Press F and H to move left and right. Press G to shoot your weapon. Strategy Game: Press W ASD to move the view. Press F to select units while hovering over them. Press G to tell selected units where to move. Press H to deselect selected units.
If you feel any of the following symptoms: The need to fly around in 3D space, the need to blow up asteroids, or the need to gaze upon large space ships, planets, and moons from a small star fighter, then you may have a serious case of space flight deprivation. Luckily, there is a cure. I came up with this cure for space flight deprivation in about 8 hours, it's not FDA approved yet, so use it at your own risk. Controls: W and S or ↑ and ↓ to increase / decrease throttle. Use the mouse to rotate the view. Hold the left mouse button to fire your space craft's turbo laser cannons. Hold Ctrl to rotate the view without rotating the space ship.
Bob the Blender is a tablet touch screen styled video game where you catch falling fruit and blend it into a delicious - or not so delicious - smoothie for your customer. You play as Bob, the underpaid yet highly energetic college student working in a fruit blending smoothie shop. Controls: Use the mouse to move your hands around and catch falling fruit, click on the blender to start blending some juice, click on the trash can to throw away fruits you don't want to use. Try to give your customers the combination they ask for without throwing away too much fruit!
A strategy game where you command ghosts to chase after Pac-Man and prevent him from eating all the dots. You could try trapping him in a corner, or sneaking up on him, but be warned, Pac-Man is very clever! Controls: Use the mouse to command ghosts around, RTS style. Designed for Windows 8 touch screen tablet.
A lunar lander simulation game where you try to land safely at a target without running out of fuel or crashing.
Defend your world from incoming alien invaders using your orbital defensive turbo laser cannon turret. Earn weapon upgrades such as rapid fire, damage increase, knockback bonuses, explosive upgrades, and more as you progress through the game and see how well you did in the high scores. Don't let the aliens disable your planetary shield, or the game is over! Controls: USE THE MOUSE TO AIM AND CLICK TO FIRE
Capture flags, fight for planets, duel to the death, or play a game of tag with astronomically large robots jumping from planet to planet.
You are a scientist on an expedition to uncover a mystical stone known as Murphy's Diamond from deep ocean shipwrecks. The Diamond is rumored to have the mysterious power to cause everything that can go wrong to go wrong - bad weather to appear, items of importance to disappear, engines to fail and ships to sink. You know you are getting closer to finding the diamond as more things go wrong throughout your journey. The only person unaffected by the diamond's powers is whomever it's previous owner was, whom you know not, though whoever he is, he is probably dead... at least... that's what you assume... NOTE: This is a short excerpt of the game play, the game itself in in the alpha stage of development. We hope you enjoy the demo! CONTROLS: Movement ↑ ←↓→ Action Space Exit Game Esc
3D first & third person game prototype for arcade cabinet. Controls: Player 1: (Left side of screen) W FGH ASDCVB F - Move Left H - Move Right W - Move Forward S - Move Backward A - Turn Left D - Turn Right G - Shoot C - Switch between Third Person / First Person View Player 2: (Right side of screen) ↑ JKL ←↓→NM, J - Move Left L - Move Right ↑ - Move Forward ↓ - Move Backward ← - Turn Left → - Turn Right K - Shoot , - Switch between Third Person / First Person View
Lead your humble tribe of humans from it's primitive, caveman origins to a prospering, world conquering civilization. Explore vast, beautiful procedurally generated worlds - hunt and scavenge for food to feed your starving people! Meet, collaborate, and compete with other civilizations - trade resources and grow your civilization's economy - wage wars of epic proportions for glory and for the motherland! Research new technologies, build horrendous weapons of mass destruction - discover cures for infectious diseases - construct buildings for your humans to live and work in - all in this epic real time strategy game that lets you recreate a unique and exciting new history for humanity every time you play it!
Ultra RTS is a strategic military simulation game that puts you in command of your armed forces on a battlefield. Kill all your enemies and capture all the bases and you will command your army to a decisive victory! Spread out too much and weaken your defenses, give too much ground, and you and your armies will be destroyed. History will be decided by your strategic brilliance - or incompetence. Will your armies survive or be obliterated into the ash heap of history? Download now at https://gamejolt.com/games/UltraOptimizedRTS/262170! I created this simple fun little strategic military simulation using some advanced optimizations I learned in my CS 134 Game Engines class. Optimizations include: Grid-based and bucket optimizations for collision detection, enemy detection, base capture detection, nearest instance finding. Slowing the update rate for the AI such that each frame of the simulation only one AI unit's "thinking" code is being executed at a time. The result of this is the simulation can have many more AI units simultaneously without any noticeable drop in simulation performance. (I've had up to 400 units in the screen simultaneously and it was still running at 80 fps) Grid based drawing optimizations - only objects in grid coordinates that are on-screen are drawn.