A student org of game makers and fans.

Everyone is welcome, even non-students!


●  Discord channel
●  Facebook Group
●  [email protected]

Visit in person

Thursdays at 7:30pm
San José State University
King Library Lower Level
Innovation Center

Make a game

Never made a game before? Go to  sortingh.at, it's the fastest way to start.


+ Add a Game

Blaster Pong

Blaster Pong V1.2, Still in Development. It is set on being a RPG version of pong. While adding defenses and bonus's to those that level up and conquer in order to deplete their opponents health.


Player 1(left player)
up - w
down - s

Player 2(right player)
up - up arrow
down - down arrow

Made for The Pong Challenge, Fall 2011 Edition

Hardcore Pong

File Type: .exe Description:

Hardcore Pong is a game developed using Game Maker 8 Pro Edition. The game is a multiplayer fast-paced competitive take on pong. The game features a variety of unique ball types that spawn randomly each round. At the players disposal they also have a set of abilities that they can use to mess with their opponent or to protect themselves. There is no game ending score limit to the game but players can determine the limit themselves.


Yellow Player
W - Up
S - Down
A - Cycle Through Abilities
D - Activate Ability

Green Player
LEFT ARROW - Cycle Through Abilities
RIGHT ARROW - Activate Ability

System Requirements:

Graphics Card (With Updated Drivers)

  • Kitten Image was obtained from http://www.deshow.net/d/file/animal/2009-07/cute-kitten-631-4.jpg
  • Made for The Pong Challenge, Fall 2011 Edition

    Don't Die Faux Indiana Jones

    A game where you try to dodge the ghosts for as long as possible until you grow bored or your fingers freeze up and you can't play anymore. Use the Arrow Up and Arrow Down keys to move.

    Made for Game Jam on Game Night, on the Game 13th of Game October

    Another space fighter

    F1 to open help in-game. Space game with one boss. Grab the gem in the middle to start the fight. Defeat the 4 forms to win. Boss gets harder with each form. You only have 1 life to win.

    Made with GM:8 Pro

    Made for Game Jam on Game Night, on the Game 13th of Game October


    Click a green card, any green card, to flip it face up.

    Drag it around and let go to put back to where it was.

    Let go of a card over a symbol card and it will stay there.

    That is all.

    Made for Game Jam on Game Night, on the Game 13th of Game October


    Snake-type game, Windows executable + source.
    You have thirty seconds to collect the food. But the food is moving, and you eat it when it collides with you.

    Made for Game Jam on Game Night, on the Game 13th of Game October

    Don't Blow Up

    Arrow keys to move, Z to slow down, dodge everything, get a high score, and most importantly, DON'T BLOW UP.


    Made for Game Jam on Game Night, on the Game 13th of Game October

    Hasty Hellraiser

    Left/Right to move, Up to jump, move to the right, reach the princess

    press R to reset room

    Made for Game Jam on Game Night, on the Game 13th of Game October

    Forever Alone

    File Type: .exe Source Type: .gmk (Game Maker 8 Pro) Description:

    Here is a short game I made for Ludum Dare 20 using Game Maker 8 Pro. Ludum Dare is an online competition in which participants have 48 hours to create a game from start to finish based on a theme. This competition's theme was "It's Dangerous to go alone, take this!". The plot was naturally the first thing that popped into my head when reading the theme (besides Zelda). The game was made entirely with GML (Game Maker Language), so the source might be hard to digest for people who don't understand the syntax. However, the source can still be useful for finding out how levels were designed, and how the art assets were tied together. You guys are free to use anything included within the source.

    Other Programs used were: SFXR (Sound Effects), PxTone (Music)


    Arrow Key movement
    Space bar to jump
    Context Sensitive actions performed with Enter key

    System Requirements:

    Graphics Card (with updated drivers) - Because I just had to have uselessly excessive particle effects! :D

    Made for Miscellaneous


    This is an amazing game! Five stars!


    Made for Miscellaneous

    Kill the Bunnies

    This game was created in front of a live audience, on the September 22nd meeting, as a demonstration of some of the basics of Game Maker. You can see a teeny bit more about the game in this blog post.

    Controls, if I recall correctly:

    : Left player

    Right player:

    Space : Restart

    (I do not necessarily recall correctly.)

    Source code, in the form of a .gmk file, is included with the download; you can open and modify it with version 8 or higher of Game Maker.

    Made for The Pong Challenge, Fall 2011 Edition

    Sep 22, 2011

    Kill the Bunnies, etc.

    I have been kind of silent on here because I have been working on the next version of this website, which supports GAME UPLOADING and is COMPLETELY DIFFERENT. This is the kind of thing you don't really need to care about, but if you've been like "man, why is there no news, I don't know when the next meeting is", that is the reason.

    Kill the Bunnies

    Today, during the meeting, I demonstrated KILL THE BUNNIES, a thoroughly distasteful and very simplistic Pong clone. I moved kind of fast, and those of you who paid attention might not have been able to keep up, and THAT'S OKAY. The important thing is that you are sort of more oriented now than you were before, a little bit!

    You can play kill the bunnies by going to the page that I just hyperlinked there, did you see it? ^ That has a .zip file which includes a .exe, which is a GAME you can PLAY, and a .gmk, which is Game Maker's native file format.

    You can open the .gmk by downloading Game Maker from yoyogames.com oh hey more hyperlinks. (Don't worry, it has a free version. I've been using it for almost a decade.) Game Maker itself includes a tutorial when you first open it, which is super handy! You can learn pretty much everything that I demoed today from that tutorial.

    More Learning

    If you missed today, or you feel really nauseous after attending it, I have good news: There will be a longer, less disorienting tutorial session in the near future!

    On the weekend of September 31st, probably either on Friday or on Saturday (it's not decided yet), you are invited to bring your laptops and install Game Maker, and I will manually walk you through the steps to creating a simple game. You can make Pong, or anything the heck else if you don't feel like Pong, within the bizarre-and-sometimes-arbitrary constraints introduced by making a game in two hours.

    Even More Learning

    If you have any questions about Game Maker, or other game making platforms, ask away on the Facebook group. There are people on the Facebook group, and they can help you. I am among them!


    Some people asked about making 3D games. The most beginner-friendly way of making 3D games nowadays is Unity, which also has a free version. Unity is pretty hard to get into if you don't have any experience coding, so I only recommend it if you know what a "for loop" is and how to use it.

    Unity is pretty fun for messing around in a 3D environment, and you can use it to make components and levels for 3D games -- so even if you can't code, it's worth downloading for giggles.

    Next meeting

    The next meeting will be a game night, and it will take place on September 29th at 7pm, and it will take place in the Art building, room 241.

    For the rest of the semester, every other week is a game night! Isn't that swell?

    Sep 1, 2011

    oh also

    The next meeting is next week (September 8th) in the same room (Art building, room 241) on the same day (Thursday) at the same time (7pm).

    If you couldn't make the meeting today, don't worry about it, come to the next one anyway! We won't notice, we're very unobservant. It took me like thirty seconds to recognize someone I met the day before.

    (his name is Anthony)

    While I have your attention, why not click GAMES up there ^ and check out some games we made?

    Sep 1, 2011

    Hey everyone!

    Join the Facebook group and the Google group!

    Also the Steam group.

    That's all for now, thanks!

    Aug 9, 2011

    The First Three Meetings of the Semester (1)

    Hello, videogame enthusiasts and curious passerby! All are welcome in this strange business.

    The first meeting of the semester is September 1st, at 7pm. We will introduce ourselves to each other, find out who likes what kinds of games, and brainstorm some game ideas to get our noodles going. Feel free to come by, even if you have no experience! The goal of this club is to teach ourselves to make games, and that includes those of us who are absolute beginners. At the meeting, we'll announce some stuff on how we'll go about doing that.

    The second meeting will be September 8th, during which we will announce our first game challenge of the semester, and some other stuff. More on that later.

    The third meeting will be September 15th. This will be a Game Night, which means that we will play videogames and goof off and not get anything done.

    See you September 1st!

    Apr 22, 2011

    The 3D Game Challenge

    For this challenge, you need to create a 3D game using an existing game engine. You could use Unity, or a game engine listed @ http://en.wikipedia.org/wiki/List_of_game_engines , or some other game engine.

    The challenge ends in 4 (or possibly 6?) weeks.

    —Kristopher Windsor, April 9th, 2011, Re: Upcoming Meeting

    Apr 17, 2011

    Officer Elections!

    It's that time of year again, time to decide who is going to run the
    club in the upcoming semesters!

    The positions available are:

    President: Presides over the club.
    Vice President: Second in command
    Treasurer: Manages the funds for the club, creates budgets and
    spending plans to give to AS to ask for money.
    Secretary: Records relevant information from board meetings
    Webmaster: Manages the website
    Event Coordinator: Plans and executes club events
    Marketing Officer: Makes sure people know about the club

    If you are interested in running for an office (or several) please
    send an email to the Google Group (email [email protected] ) with the position you are interested in. We will
    vote for positions during the meeting on May 5th (you will also be
    able to mail in votes if you cannot attend the meeting).

    Apr 11, 2011

    Jonathan Blow on the 21st!

    Don't ask about the QR code.

    Jonathan Blow, the designer of Braid, is coming to the Game Development Club on April 21st! We're going to have a discussion with him, so be sure to play Braid if you haven't (it's on steam here) and think of some scintillating questions to ask. You can check out the development blog of his current project, The Witness, here.

    The meeting will be at the same time and place as the usual meetings, April 21st, 7:30 - 9:00 PM in the Costanoan Room of the Student Union

    Tell your friends! Meet a professional and famous game developer!

    (P.S. Last time I checked, his company is hiring!)

    Apr 5, 2011

    Upcoming Meeting

    Hey Club!

    The next meeting will be this Thursday, the 7th, from 7:30 - 9:00 PM
    in the Costanoan room of Student Union. We will be ironing out the
    details on the upcoming game project (the list of potential topics is
    in a thread on the google group). Hope to see you all there!


    Mar 23, 2011

    This Week's Meeting

    Hello Club!

    This Thursday we will be seeing the results of our club's game making
    efforts and discussing the layout of future game development projects!
    As usual, it will be from 7:30 - 9:00 PM in the Costanoan room of the
    Student Union.

    Mar 7, 2011


    Hey Club!

    Our next meeting is this Thursday, March 10th, from 7:30 - 9:00 PM in the Costanoan Room of the student union. We will be giving presentations on the progress we've been making on our games. Remember, this game project ends on the 24th, two weeks from this meeting, so don't procrastinate!

    See you then,

    Feb 11, 2011

    Upcoming Events

    Hello Club!

    Here's a list of some of the upcoming events.

    Game Night- Hang out with the club to hang out, play, show off, and discuss various games!
    Time & Place:
    Thursday, February 17th, 7:30 - 9:00 PM (or later), Art 241.

    Game In A Day / Klik of the Month- Join us at Cogswell Polytechnical College to help make a prototype game in just one day! Glorious Trainwreck's Klik of the Month is also happening during the afternoon of that day (theoretically- the event isn't on their website yet), so I'm thinking if we can get a few people in on it we can have a JAM WITHIN A JAM. Can you handle it?
    Time & Place:
    Saturday, February 19th, 8:00 AM - 10:00 PM,
    Cogswell College - Game Club Room
    1175 Bordeaux Drive
    Sunnyvale, CA

    Next Meeting- Our next official meeting! We'll be giving presentations on the game ideas that we came up with last meeting and having a tutorial on game maker, for those who want to learn.
    Time & Place:
    Thursday, February 24th, 7:30 - 9:00 PM, Costanoan Room, Student Union


    Feb 8, 2011

    This Week's Meeting


    The next Game Dev Club meeting will be on Thursday, February 10th from
    7:30 - 9:00 in the Costanoan room of the student union. We will be
    dividing into teams for the first game development project!

    I hope to see you all there!

    Jan 30, 2011

    "You Meet the Nicest People Playing Videogames"

    You Meet the Nicest People Making Videogames logo

    Remember when, prior to a game jam, I warned that we might be filmed? And then, during the game jam, there was a dude with a photocamera-with-video-functions pointed at us intermittently throughout?

    That dude was La Mar "spinach" Williams II, and he's working on a documentary called "You Meet the Nicest People Making Videogames". It's about people who videogames to express themselves. Like some of us!

    To make his movie, he wants to travel across California (and eventually the States) and do a whole bunch of interviews, but he doesn't have the money to do that. So he's set up a Kickstarter page where you can chip in.

    The way that Kickstarter works is pretty simple: if enough people pledge to donate to a project, the project gets funded by those donations. If not enough people pledge to donate, the money gets returned to the pledgers.

    I know we're all college students here, but please consider helping him out with a donation! He's a rad dude, and if the trailers are any indication, he is going to make a rad documentary.

    Jan 29, 2011

    First Meeting of the Semester!

    Hello Club!

    Our first meeting of this beautiful new semester is going to be next Thursday, February 3rd from 7:30 - 9:00 PM in the Guadalupe Room of the Student Union! We'll be doing icebreakers and meet and greets and getting ready for an awesome semester of game-making, so I hope to see you all there, old and new faces alike!

    Nov 6, 2010

    The Genres Challenge

    The theme of the current game development challenge is "Genres that are not game genres"- i.e. things like Biography, Romance, Riot Grrrl, and Cubism.

    Teams may be as large as 5 people.

    The due date is December 7th.

    There are no restrictions on form.

    Have fun.

    Nov 6, 2010

    Photo Game Challenge : Voting!

    To vote for your favorite game that was made in the previous game challenge, send an email with your choice to [email protected] , or, if you want to be discreet about it, to [email protected] .

    Please specify who made the game that you're voting for, since so many of them have similar titles, and be sure to play all of them!

    Nov 6, 2010

    Photos Game Challenge: Entrants

    This post will be updated with videos! Meanwhile, here the downloadable games entered in the Photos Game Challenge.

    by Marek, Phillip, Michael, and Travis

    Ghost House
    by John, Rosemary, Euclid, Cindy, and Matt

    by Kristopher, Douglas, Anh, Rocky, Justin, and Chris

    Photo Game (source code)
    by Patrick, Kristi, Josh, and Chris Nelson

    The Photo Game
    by Sri, Kelsey, and Billy

    Oct 16, 2010

    Event: Klik of the Month SJSU PRO EXTREME

    Glorious Trainwrecks is an online community celebrating the spontaneous creativity that comes from making games using children’s gamemaking tools under severe time constraints.

    The third Saturday of every month, they host Klik of the Month, an event where participants are encouraged to use the simplest tools and the lowest standards possible to make a game in two hours.

    We've had a few events already where we met up in person an hour ahead, teach you to use Game Maker, and all jam together during the two hours.

    Unfortunately, we can't teach this time. But we will be making games, as usual. If you're capable of figuring it out on your own, or you just want to come watch, swing by!

    Next month we'll do it better, I promise.


    Where: MacQuarrie Hall, room 227, San Jose State University
    When: Saturday, October 16, 4pm-6pm.
    (Yes, that is thirteen hours from now. This post is mostly an introduction for what's happening next month.)

    Oct 9, 2010

    T-Shirt Contest Voting!

    Oh my gosh oh my gosh, we have submissions! To the T-shirt contest!

    John Bruneau's Design

    Kelsey Higham's Design

    Kristi Loo's Design

    The picture of those three which you good people like the best
    Will be cleaned up and/or refined, then end up on your chest.

    To vote for the first, reply to this email with I am inexplicably attracted to John Bruneau's design.
    To vote for the second, reply to this email with Kelsey Higham's design could totally take on Chuck Norris's beard.
    To vote for the third, reply to this email with I swear, Kristi Loo's design looks just like my favorite teacher in high school.

    (Or if you want, you can vote by saying something that isn't stupid, like I vote for John/Kelsey/Kristi's design.)

    If you want to keep your vote private, you can email your vote directly to [email protected].

    Good luck to the participants!


    Random Games


    This is a (Two-Level) demonstration of a top down 8-bit puzzle solving game with horror elements in mind. [THIS IS ONLY A DEMO! WE WILL CONTINUE TO WORK ON THIS GAME FOR FURTHER ENJOYMENT! IT ALSO ONLY INCLUDES WINDOWS AND LINUX VERSIONS, BOTH 32 BIT AND 64 BIT.] (Controls) W ASD - Controls for Moving forward and backward, or strafing left and right. [Mouse Control for smooth rotation. Move mouse left or right.] Return - Return to Main Menu [GAMEPADS ARE ALSO ENABLED FOR THIS GAME, USE THE JOYSTICK OR PRESS A TO RETURN TO THE MENU!] In this game, you have 30 seconds to beat a puzzle in each room before it hits zero, if the countdown reaches to zero, then you will be teleported and or fallen back to the previous level, otherwise if you have no more rooms from falling, then the ghosts will absorb you out of existence and its game over... What makes this game unique is that with a simple collision detection to allow the player to reach to the next level, a whole endless amount of puzzles can be incorporated to this game to expand replays. You play as a lost hooded girl who upon finding out that some souls and spirits are trapped by twisted, evil ghosts you journey through treacherous rooms to reach towards the sacred Spirit Gems to ensure safety and freedom to the kidnapped souls. Failure to do so will result in you becoming the latest kidnapped soul. It works with the rule of beating a challenging puzzle within 30 seconds to allow the player to reach to the next room, so you use the [W,A,S,D] keys along with the mouse to move around as you attempt to solve each room, Gamepad support is also enabled for seamless control.

    ⚅ GOTW ⚅

    This Month's Games