A student org of game makers and fans.

Everyone is welcome, even non-students!


●  Discord channel
●  Facebook Group
●  [email protected]

Visit in person

Thursdays at 7:30pm
San José State University
King Library Lower Level
Innovation Center

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Never made a game before? Go to  sortingh.at, it's the fastest way to start.


+ Add a Game

Apr 26, 2015

Officer Election Results for 2015-2016

Hello all!

This is your brand new secretary, Frankie, speaking. On April 23, 2015 , the SJSU game development club chose their new officers and here are the results:

Co-Presidents: Daniel Evans and Antonio Jimenez
Secretary: Franchesca Natividad
Treasurer: Christopher Lindsay

In an unexpected turn of events, the two opposing candidates running for presidency decided to join forces and tackle next semester as a team. Due to this development, the Vice President office has been left empty. Although, there has been talk of a second election for this spot.

Speaking of things to look forward to, we have our regularly scheduled events this week to attend! Remember this Monday, we'll be having our Prototyping Night in Art Building 241 from 7:30-9:30pm. Later this Wednesday will be lab night for all game development teams in the same place at the same time! Finally, this Saturday from 12-8pm MIS St. Jude Hospital's Stream Fundraiser in MLK Library.

Here's a friendly reminder of events that we will be attending this upcoming month:

MagQuest May 9-10, 2015
Maker Faire May 15-17, 2015
Fanime May 21-25, 2015


- 2-D Top Down Action Adventure.
- Ability to use multiple spells with different functionality.
- You are Rita, trapped in a dungeon and have lost all your spells. Fight through the subsequent levels, reclaim your spells and destroy the final boss!
- Made using the Unity Game Engine (Free)


Space - Use Spell
F - Interact
Q/E - Cycle spells
T - Dash
K - Kush
P - Pause

- Movement
L SHIFT - Strafe

Current Issues:
-Character has all spells unlocked from the beginning.
-No narrative/exposition.
-Graphical glitches

Made for Semester Year Long Challenge

Space Crime

* Top-Down fast-paced twitch 2D shooter
* Permadeath mechanics and sparse bullets
* Play as a cop fighting space crime, shooting space criminals
* 5 levels and 3 weapons


1 Pistol
2 Assault
3 Shotgun

LMB Fire
RMB Melee

RMB Melee & project forward
Space bounce off wall

k physics rendering toggle
l light rendering toggle
; mesh rendering toggle

Made for Semester Year Long Challenge

Fight Knight - A night to fight

A 1 vs 1 Fighter/Brawler with robust combat. Both knights duke it out toe-to-toe, dueling with slashes, blocks, and parries. Created from the dream of a 2-player PunchOut. Made in GameMaker Studio. Currently PC only.

Menu Controls

and Space

Combat Controls

Made for Semester Year Long Challenge

Running With Weapons

You are running from the end of the world, and it won't be easy, but you have weapons to help you get as far as you can from the end of the world.



W Select the Upward Weapon
A Select the Block-Destroying Weapon
S Select the Downward Weapon
D Select the Straight-Forward Weapon

F, V, or H Jumping
C, G, or B Shooting

Made for Semester Year Long Challenge

The Reflectors

Reflect the ball back at your opponent with the w,a,s,d keys for player 1, or the up, down, left, right keys for player 2. Select your character with (f) for player 1, or (k) for player 2.

Made for Miscellaneous

Oct 15, 2014

Extra Life 24 Hour Charity Stream!

Come watch us or participate in the 24 Hour Charity Stream hosted by the SJSU Game Dev Club! All proceeds will go to the Children's Miracle Network/Hospitals. We have chosen our local hospital - Oakland Children's Hospital as the recipient.

To Watch Us: twitch.tv/sjsugamedev

To Donate To Our Cause: bit.ly/sjsuextralife

To Participate:

Attendees Only - bit.ly/exlifesign

If you want to Participate to Play and Stream- bit.ly/participantsignin

In person viewing in room 213 on the 2nd floor of the library.

Streamers come to room 219 (on the 2nd floor of the library) 10-15 minutes before your start time to set up.

***REGARDING 1:00 am - 7:00 am time - THERE WILL BE NO IN AND OUT PRIVILEGE - if you are in the building before 1 am and leave anytime before 7 am, YOU WILL NOT BE ABLE TO GO BACK INSIDE. *We cannot have security keep reopening doors as this is a safety hazard* ***

Sep 30, 2014

Meet Garret Cooper - The creater of BLACK ICE (1)

The SJSU Game Dev Club presents our first special guest speaker of the semester - Garret Cooper, the creator of the recently greenlite Steam game "Black Ice" (Available now for purchase). Play his game, come ask questions and get to know how a Santa Clara local got his game published. Attendees will automatically get entered into a raffle to win 1 of 3 "Black Ice" Steam codes!

Sep 24, 2014

Angelica's Daily Ramblings

OK! So I know the FB page gets alot of hits but we need to make this website more personal. The calendar has been updated so go check it out! Thanks!

Destiny Dinosaur Dawn (Demo)

A bird and lizard dating sim / visual novel / text adventure / murder mystery game. In this demo you can date two out of the 4 available dates. Murder Mystery gameplay not yet available. There are people in this game.

space = Fast Forward
Esc = Options Menu (You can change the text speed)

Made for Small Well Polished Dating Sim/Time Travel Games

Star Cafe (Demo)

A light-hearted dating sim that takes place in a cafe. Serve customers, make money, and choose from four girls to date.

This is currently a demo. It will be completed in this lifetime.

Dialogue Controls:
Ctrl - Fast forward skip
Space - Progress through dialogue without automatically picking a choice option.
Esc - Save Menu (you can also load your game here)

Rollback or rollforward past or already-read dialogue with the mouse wheel.

Cafe Serving Controls:
Everyday, there is a part where you play as a server. Depending on the dish you are serving, you can either hover or click on the items in the bottom right corner of the screen to view the description or serve them, or you could use these hotkeys to serve items instead which are all located on the left side of the keyboard. All keys aren't used but it's in the general area.


All dialogue controls will not be available during the cafe serving portion of the game including saving, except for toggling to fullscreen.

Future plans/additions:
-Exploring around town
-More dateable characters
-Rivals that complement each dateable character
-Redo backgrounds and more
-Inventory system/gifts
-More nondateable/nonrival characters
-Make money useful- pay bills, buy inventory, decorate cafe
-More scenes/dialogue/locations/recipes/music
-Revamp cafe gameplay
-Needs more snark

Made for Small Well Polished Dating Sim/Time Travel Games

Summer Time Date (Demo 0.7)

Dating Sim Beat'em Up. You meet a time traveler that happens to be your descendent and the dating adventure starts from there.

The game can be played through from beginning to the end but it is not complete yet. The basic main plot dialogue is complete and the basic character dialogues are only from Prehistoric to the Medieval era.

The controls for the game can be found on the top interface.

Please send any feedback to this email:
[email protected]

Made for Small Well Polished Dating Sim/Time Travel Games

Titan Small Alpha

3D first & third person game prototype for arcade cabinet.


Player 1: (Left side of screen)


F - Move Left
H - Move Right

W - Move Forward
S - Move Backward
A - Turn Left
D - Turn Right

G - Shoot
C - Switch between Third Person / First Person View

Player 2: (Right side of screen)


J - Move Left
L - Move Right

- Move Forward
- Move Backward
- Turn Left
- Turn Right

K - Shoot
, - Switch between Third Person / First Person View

Made for Miscellaneous

Bunny Happyness

A fast-paced arcade game where the bunny must eat all the apples before the wolf eats the bunny. This is my first time making a game.

Use these keys. That is all.

Made for Miscellaneous


A fighting game that pitches two players against each other in an epic battle of dominance. Players must shoot, collect power-ups, and defend to outsmart their opponent.

Made for The Fighting Games Challenge

Minus A Bajaj
Feb 6, 2014

Global Game Jam Games

Check out all of the awesome games that were made during the Global Game Jam here:


Cail's Adventure

Aim higher or quicker!
Keep breaking your previous records by achieving higher score or shorter clear time.

Created for ART/CS 108 class and for my achievement, in this platformer RPG game, you will be a random adventurer Cail, who seeks for random adventures and is through vast and perilous stages.

It is highly recommended to try finding ways to gain more score or find shortcuts in game, because you’ll figure out them. For instance, you can hit enemies’ back to deal more damage and quickly make him to defeat… and much more!

*Controls will be explained alongside tutorial stage.
Move: OR AD
Climb ladder: OR WS
Jump: Z OR E OR H/J/U
Attack: X OR R OR Space OR K/L/I
Select/Continue (Menu/Dialogue) : Attack OR Enter
Cancel/Pause: Esc OR 1
*Pausing does not guarantee your character's safety.
Make sure you're in secured place.

Note that each weapon has different controls to attack.
Normal attack (+combo) : Attack
Jump attack (midair) : Attack
Stab up (normal/midair) : + Attack
Stab down (midair) : + Attack

Version History: First release Fixed glitches on "HITS" graphics.
Fixed errors due to Gamemaker behavior changes.
Added support for WASD control scheme.

Made for Miscellaneous

Kelsey Higham
Jan 30, 2014

Dropbox link

Is here! → HERE'S ART ASSETS YOU CAN USE ← Click that!

More details to follow!

Clashing Code

Everyone clash as their path crosses each other.

2 to 8 players or AIs. Maximum of 2 teams.

Press the Space during the title or character selection to see the controls.

The game plays somewhat like Super Smash Bros. where there are the basic attacks and a button that does special attacks. There is also motion input special moves.

Motion input list:
Neutral Special: , , +Attack A
Upward Special: , . +Attack A
Forward Special: , , +Attack B
Downward Special: , . +Attack B
Hyper Special: , , +Attack C (with Max SP Guage/Purple Bar)
Counter: After guarding a hit with Defense, +Attack A or +Attack B or Attack C
Dodge: Hold Defense and press or

Shortcut input list:
Neutral Special: Special
Upward Special: +Special
Forward Special: +Special
Downward Special: +Special
Hyper Special: Special (with Max SP Guage/Purple Bar)

Next implementation:
> Character balance (if we receive any feedback)
> New characters (depends on the designer)
> Story mode

Please send any feedback or comments to:
[email protected]

Made for The Fighting Games Challenge


This creative project is presented to the faculty of the school of Art & Art History San José State University in partial fulfillment of the requirements for the degree Bachelor of Fine Arts

Presented by Glenn Pham

Gallery Date:
November 18 to 21, 2013
Reception at 6 PM on November 19, 2013

USA, CA, San José State University, Art Building, 2nd Floor, Black Gallery

This is an altitude infographic simulation game.

The player plays as normal 50 miles tall girl who crash landed on Earth. Unaware of her height for the planet, she must explore and find her items, which was scattered throughout the continent, before returning back to space.

For controls, check the upper right corner of the interface.

For more information check out the link at http://bit.ly/AltitudeBFA

Made for Miscellaneous


Ram into your opponent to harm them! Whoever is moving faster harms the other — but if you miss, you'll hit the wall and take damage.



Made for The Fighting Games Challenge

Minus A Bajaj
Nov 6, 2013

FTL Music by Ben Prunty

This Thursday, Ben Prunty, the musician of the indie game Faster Than Light, will be coming in to talk!

For some samples of FTL's soundtrack, please check out this link: http://benprunty.bandcamp.com/album/ftl

Professor Layton and the Mystery of the black hole and it ripped off all his arms and the gummy bear

Made by the Game Dev Club in 5 minutes probably!

Use the

Made for Miscellaneous


A girl is late to a test in school and she must struggle to get past things that go horribly wrong. As things go wrong, she must complete tasks to fix them and survive them to get to her test.

SPACE To shoot

Made for Everything That Can Go Wrong Will Go Wrong

Get Me

Simply, Catch the Red Ball.


Made for Everything That Can Go Wrong Will Go Wrong

Murphy's Diamond

You are a scientist on an expedition to uncover a mystical stone known as Murphy's Diamond from deep ocean shipwrecks. The Diamond is rumored to have the mysterious power to cause everything that can go wrong to go wrong - bad weather to appear, items of importance to disappear, engines to fail and ships to sink. You know you are getting closer to finding the diamond as more things go wrong throughout your journey. The only person unaffected by the diamond's powers is whomever it's previous owner was, whom you know not, though whoever he is, he is probably dead... at least... that's what you assume...

NOTE: This is a short excerpt of the game play, the game itself in in the alpha stage of development. We hope you enjoy the demo!





Exit Game


Made for Everything That Can Go Wrong Will Go Wrong

Minus A Bajaj
Oct 3, 2013

SJSU x NeuroSky Hackathon (1)

The SJSU x NeuroSky Hackathon is a unique opportunity for San Jose State University students across the arts, humanities and the sciences to engage with cutting edge technology – a mobile EEG brainwave sensor – in a competitive hackathon.

The Learning and Games Consortium (LGC), in collaboration with NeuroSky Inc., a San Jose-based sensor technology company is sponsoring the hackathon – a 24 hour technology jam where students create innovative projects under tight deadlines using computers, software, and brainwave sensor technologies.

The team which hacks together the best project as judged by industry experts and academics from SJSU and Neurosky will win a Neurosky Mindwave mobile headset.

The event provides access and opportunities for students to experiment with emerging technologies, while encouraging innovation, entrepreneurship and interdisciplinary interaction in a fun, creative, and challenging environment.

Signups can begin on Tuesday at the NeuroSky table at MacQuarrie Hall and can happen at any of the confirmed events with Johnny next week, including Game Dev Club!

Tues 8/10, 11:30am - 1:30pm: Signups in MQH
Wed 9/10, 11:30am - 1:30pm: Signups in MQH
Thu 10/10, 6:00pm - 7:00pm: Boot Camp (MQH 227)
Thu 10/10, 7:15 - 8pm: Game-Maker presentation (Art 241)

More info on the headset at http://developer.neurosky.com/

Link to the event: http://sjsugamedev.com/node/629

Kingdom Overture

There once was an alliance of five nations: Mystican, Diamondan, Naiadian, Maiden, and Valencia. One day, the Swords of Catastrophe fell from the sky. The wielders of these swords would be given great power, but at a price. The evil kingdom, Dorcha (purple), wanted the powers of these swords for themselves. In order to get the swords they declared war against the alliance because while some of the swords landed on their soil some of the swords landed on the alliance’s soil as well. The only way to get those swords would be to start a war and grab the swords when they had the chance. Now the question is, can you stop them?

Made for Everything That Can Go Wrong Will Go Wrong

Minus A Bajaj
Oct 1, 2013

Simon Que's Presentation on DuinoCube

Last Thursday we had Simon Que at the club to give a presentation on DuinoCube is an Arduino-based video game console, similar in capabilities to classic game consoles like SNES:

- 320x240 video mode, 18-bit color VGA output
- Four tiled background layers
- 256 independent sprites
- Dual-channel audio output
- SD card and USB support
- more features to come

You can check out his presentation slides here.

More Info about the event:
Development is done using the popular Arduino sketch editor. All the Arduino library code will be open source.

Duinocube is currently in the advanced stages of development. This is a chance for the Game Dev Club to be an early adopter and propel the project forward.

Robot Bouncers

A simple puzzle/Action game written entirely in C++ and OpenGL. The game was based off Bumper Balls from Mario Party. We just wanted to add in a new twist

Made for Miscellaneous


Random Games

⚅ GOTW ⚅

This Month's Games