Apr 28, 2009
Tower of Mediocrity, by Christopher Nelson, was developed for the Tower Defense Challenge. It is written in C++ with ncurses and SDL.
In this game, creeps follow through a pre-set maze from the top of the screen to the bottom. The player places towers which autonomously shoot toward the center line of the maze. The major twist is that your funds also serve as your life.
The game features multiple types of enemies, waves, towers, and maps, as well as music. The game is complete and fully playable.
Graphics and fonts of the SDL version are provided under the GPLv2 and the music is public domain.