End of Leveling Challenge


Time

Thursday, December 1, 2011 - 7:00pm to 9:00pm

Location

Art building, room 241
San José State University

The Plan

Upcoming Game Dev Club Meeting (12/1)

Hello everyone!

Hope your Thanksgiving and/or Black Friday holidays went well. :)

This upcoming Thursday will be a general meeting. The games for the Levelling challenge will be due. Bring in your completed games and show them to the rest of the club!

Hope to see you all there!

What Actually Happened

>>12/1 Meeting Summary<<

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Last Game Night of the semester will be held next week. (12/8)
The upload limit on the SJSU Game Dev site has been increased to 1 GB. Please upload your work to the server!* :) *may have errors at first
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==Today:==

> Announcements:

  • Final Game Night: Next Thursday, 12/8. Stop by and let's pwn some noobs/newbs on Team Fortress 2! A Game Dev Club Server might be constructed so we can play. I'll also try to remember to bring my Wii, and games like Super Smash Bros Brawl, Guilty Gear XX, Trauma Team, and possibly Kirby's Return to Dreamland.
    I only have three Wiimotes +Nunchucks (and Super Nintendo controllers for GGXX), so please bring your own GameCube controllers if you'd like to play SSBB!
  • LAN Party: There will be a LAN Party on the Saturday after Finals (12/7) at MacQuarrie Hall at the CS Club. The Klik of the Month also takes place on the same day, so maybe we cou
  • Art 104: Game Studies (for Spring semester). Mon/Wed 6:30 -7:45. Contact james.morgan@sjsu.edu for more information.
  • Art 175: Game Design in Flash (for Spring Semester). Mon/Wed 6:30 - 9:20. Contact john@artfail.com for more information.
  • Next February there will be a "Best of Game Dev" Gallery Showing, possibly in Gallery 3. If you want to submit a game, please email it to Marek or John (john@artfail.com). Polish up your game beforehand, though, since many people may be stopping by to check out the gallery.
  • Also, if anyone would like to work on a Game Dev group project during winter break, please contact any of the officers.

> Games Shown:

(some info copy pasta'ed from the previous summary, please leave a comment if the information is incorrect/outdated)

  • ["PoS: Planes of Steel"]: The plane will slowly develop problems as the game progresses. It's recommended not to level up, since levelling up causes problems for the plane (de-levelling?). Pick up wrenches to fix the problems. There's also a tiny gremlin that falls from the sky to harass the plane as well. After level 13, the plane will get a little top hat as an accessory. A blimp will also show up and take up half of the screen once the player progresses far enough. Normal blocks and enemies will still spawn during this.
  • [Wisp Collecting Coins]: The wisp collects coins to advance through the playing levels. The wisp itself can level up a few abilities, such as Dash, Shot and Ram. Either spending coins or
    repeated use of the skill levels them up. There are boxes around the playing levels that can either be destroyed by a Ram or Shot attack, and these boxes drop coins once destroyed.
  • Some things that will be implemented include enemies to provide a threat to the player, possible doors/mazes for the player to navigate through, and dynamic difficulty (If the player plays
    aggressively, the next level may be harder, or if they take too long finishing a playing level, the screen will slowly glow red, and if left alone too long (until the red becomes opaque?), the player will be forced to move on at the cost of a life.

We will be setting up a poll system on FaceBook so that everyone can vote for their favorite game. Winners will be announced during next week's Game Night and will receive their prizes then. Prizes can range from XBox games to 600pt Microsoft Cards.

Contestants, please upload your game onto the site's server at (http://sjsugamedev.com/node/417).

Event added by ZioCorvid